Friday, 30 March 2012

AK-47 Accuracy Patch Update

This great video shows the great improvement the CS:GO development team have made in the new patch in terms of recoil. The first shot accuracy has increased vastly allowing a player to effectively pick those long distance headshots.



Thanks to PantheonESports for the clear demonstration.

Tuesday, 27 March 2012

First Shot Accuracy in Counter Strike

Over the past few weeks there has been an ongoing discussion about the accuracy of the first shot in the Counter Strike series. The debate started when the accuracy of the first AK-47 shot in Global Offensive was criticized as not 100% accurate. The Raging began about how this changes the whole face of CS as historically the first shot is the most important. This discussion was interrupted as numerous CS 1.6 players proceeded to demonstrate how the first bullet isn’t 100% in any of the previous editions and how it has never been 100% dead on.

The CS:GO development team have had a strong presence in the community during this beta and have not being scared to get out there and answer players queries and questions directly. This issue has again sparked developer interaction which is presented in the following blog post. To summarise they explain how the beta is a beta and is there to “eliminate as much irrelevant noise from the testing process as possible.” They also released firing range maps for all three versions: CS, CS:S, and CS:GO to allow everyone to test out the accuracy of weapons in a controlled environment, with the comment “We figure that the community might want to run their own [tests] and discuss their results”.

In conclusion the development team has their eye on this issue and is definitely community focused in their efforts. Even though this game may take forever to release, when it does I think it will be what the community were waiting for.

Matt.

Tuesday, 20 March 2012

New CS:GO Beta Update!

The patch notes:
Maps
  • Added St. Marc to Demolition mode.
  • Added and set quick match to cs_Italy
  • Added de_dust2_se
Gameplay
  • New weapons: Famas, Galil AR, P250, Dual Berettas
  • Demolition mode update: match now consists of two 10 round halves
  • Weapon progression updated
    • CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
    • Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
UI
  • Added My Awards – Achievements & Stats
  • Updated alerts animation
  • Games with a half-time now display that it’s the last round before halftime
  • Fixed final round not being called out in games with two halves
  • Fixed player getting a weapon upgrade on the last round before half-time/teamswap
  • Fixed some bugs where involving bot takeover scenarios
  • Fixed death message icon order – not penetration icon show up before the headshot so it makes sense in chronological order
  • Fixed some bad defusing text when spectating
  • Fixed “YOU ARE ON TEAM” panels not fading out properly
  • Fixed same panels not toggling visibility properly when toggling the scoreboard
  • When a CT is defusing, his ID shows the defuse icon now
  • Fixed scoreboard not showing from team selection menu
  • Restored ability to see when you unlocked an achievement on PC
  • Along with the hint, weapons now click when you change modes
  • Fix to not display the cash award message in the following cases:
    • The round just prior to halftime has ended.
    • It is not currently halftime
    • It is not the last round of the match (including the clinch victory early situation)
  • Space bar now changes camera mode and navigation text has been updated accordingly
  • Update to Match Set Up screen
  • Fix for PC video settings defaulting to COUCH
  • Modified “Playing on Team…” panel.
  • Visual update to mini-scoreboard
Maps
  • Dust
    • Fix bug that allowed player to hop near wall and see into inaccessible area – replaced some nodraw brushes with textures to help fix these holes.
    • Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
  • Dust 2
    • Fixed bug where player can toss bomb out of reach.
    • Fixed bug where clip preventing jumping.
    • Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
    • Fixed bug where player can hop near wall and see into inaccessible area.
    • Fixed bug where clip limits jumping.
  • Lake
    • Tree models were optimized
    • Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
    • [* Increased the fade distance at which some of the bushes fade
    • Nav fixes
    • Fixed being able to get stuck between rock & shed.
    • Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
    • Adjusted some tree cards in the skybox, and perimeter.
    • Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
    • Draw distance for the floaties in the water seems too near.
  • Train
    • Adjusted fog per community feedback.
  • Inferno
    • Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio
  • Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
  • Added semi
  • auto to auto switch sound.
  • Ambient sound adjustments for dust, dust2, and Italy.
  • Sound effects tuning.
  • Pulled down volume of ammo pickup that’s played at round start.
  • Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
  • Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
  • UI timer click down to .35 volume.
Effects
  • Grenade visibility – added self illum to colored stripe on thrown flashbang.
  • Tune effect for the C4′s flashing indicator light.
Animations
  • Removed forearm slap, times and remixed clip out wave
  • Tune Terrorist run
  • Work on the arms and weapon.
  • Fix crouch fire leg wiggle in Terrorist aim
  • Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
Other Bug Fixes:
  • Fix for spawning inside another player after halftime.
  • Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
  • Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
  • Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
  • Cleaned up warnings in single player screen

Wednesday, 14 March 2012

What’s Wrong With CS: GO?

CS: GO is obviously not perfect, there are many aspects of the game which require work. The community have been very active in providing “feedback” to the beta in order to streamline the game to their ideal. Below is a link to an insightful article featuring Tomi “lurppis” Kovanen who is one of the Counter Strike legends. He talks about the main problems with the CS: GO beta and even says “It’s not fun. It’s a terrible game right now”. Read the below article to see why.

Link to the article.

Monday, 12 March 2012

Join the CS: GO Reddit Community!

Reddit and CS: GO
   
Reddit is one of the internet’s most active websites with more than 2 billion page views a month. This mass community is home to thousands of smaller groups called Sub-Reddits which help people with similar interests connect and converse. Counter Strike being a popular game among Redditors has a strong CS: GO community which offers fans of the upcoming game a chance to discuss, share and play everything CS: GO related. The site has many posts per day and is one of my favourite places to keep up to date with the news and everything CS: GO Beta related.


Click here to subscribe to the RSS feed.

Tuesday, 28 February 2012

The History of Counter-Strike - By LethaMED1A

This is a great video uploaded buy LethaMED1A which explores the history of the counter-strike Series in a documentary style.

Friday, 24 February 2012

A great set of map walkthroughs from the CS:GO Beta - by FPSGeneral

Map Walkthroughs

- Inferno -



- Train -



If you enjoyed these videos feel free to Subscribe to FPSGeneral on Youtube.

CS:GO Tournament This Weekend

This weekend there will be a competitive Counter Strike: Global Offensive tournament between the eight of the top teams from CS:S and 1.6. Good luck to all teams !

http://www.cadred.org/News/Article/169668/

Wednesday, 15 February 2012

New Maps and Weapons in CS:GO

There has been a large update to the CS:GO Beta which includes the new weapons: Nova shotgun, Bizon and MP7 SMGs. In addition the maps de_inferno, de_train, and de_nuke have been made available to play in a local match.

(Taken from Steam)

The major changes include:

Game Design Issues:
- Changed QUICKMATCH default to competitive de_dust2.
- Added new maps to local match options: de_inferno, de_train, and de_nuke.
- Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
- Created a CT-specific version of the Molotov: the incendiary grenade.
- Reworked starting cash and bonuses in Casual mode.
- Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
- Limited total number of grenades that can be carried at one time to three, each of a different type.
- Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
- Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
- Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
- Implemented skill-based matchmaking system.

Map Issues:
- Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
- Updated the nav mesh on de_Dust to improve bot pathing.
- Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
- Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
- Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
- Fixed several aesthetic issues and reported exploits on de_dust2.

Stat/Achievement Issues:
- Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
- Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot.
- Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals
- Updated some medal icons and descriptions to reflect criteria for getting them better.
- Made players who controlled bots during a round ineligible for fun facts.

UI Issues:
- Fixed classic crosshair not showing up in first-person spectator mode.
- Fixed a bug that could cause chat spam when a player changes his/her name.
- Redesigned and repositioned the win panel to allow greater visibility of the game.
- Hid voice status and weapon panel when HUD is hidden.
- Added option in game settings that, when active, closes the buy menu upon purchase of an item.
- Redesigned the buy menu.
- Moved player team ID from crosshair to player.
- Expanded the chat window, making it easier to keep track of chat history.
- Changed the UI font for greater legibility.
- Made the chat lines behave like a Windows edit control.
- Added a scoreboard icon that indicates when a player is in the process of switching teams.
- Made music respond to volume slider.
- Made chat box disappear after ENTER is pressed.
- Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
- Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
- Fixed problem with not being able to switch from windowed to full screen mode.
- Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
- Made scoreboard title display correctly above scoreboard in standard def.
- Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
- Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
- Fixed menus to render correctly in resolutions greater than 1920x1200.
- Fixed a bug in which the scoreboard could occasionally disappear.
- Added player avatars to the choose team screen.
- Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
- Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
- Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
- Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
- Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
- Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
- Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
- Disabled left and right toggles on spectator UI when there's no one left to spectate.
- Added a separate icon for the CT-specific knife in the weapon select and death notification text.
- Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
- Restricted team chat to team members only.
- Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.

Other issues:
- Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
- Added three new mixgroups to handle different weapon sound types.
- Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted.
- Added new music cues for domination and revenge.
- Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
- Fixed problem with camera stopping inside of players' heads during freeze cam.
- Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
- Fixed excessive console spew.
- Fixed a crash that could happen when selecting a team without Steam running.
- Fixed hang on black screen when players attempt to connect to servers that forbid connection.
- Fixed crash that could happen while changing the video settings.
- Fixed blurry shadows on players who are walking or running.
- Fixed blood so it doesn't show brightly through the fog.
- Fixed the visors showing through smoke.
- Reduced issues with smoke grenade and fire volumes being visible through thin floors.
- Fixed some of the problems with weapons penetrating character geometry in third person.
- Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now.
- Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
- Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.

Monday, 6 February 2012