Maps
- Added St. Marc to Demolition mode.
- Added and set quick match to cs_Italy
- Added de_dust2_se
- New weapons: Famas, Galil AR, P250, Dual Berettas
- Demolition mode update: match now consists of two 10 round halves
- Weapon progression updated
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
- Added My Awards – Achievements & Stats
- Updated alerts animation
- Games with a half-time now display that it’s the last round before halftime
- Fixed final round not being called out in games with two halves
- Fixed player getting a weapon upgrade on the last round before half-time/teamswap
- Fixed some bugs where involving bot takeover scenarios
- Fixed death message icon order – not penetration icon show up before the headshot so it makes sense in chronological order
- Fixed some bad defusing text when spectating
- Fixed “YOU ARE ON TEAM” panels not fading out properly
- Fixed same panels not toggling visibility properly when toggling the scoreboard
- When a CT is defusing, his ID shows the defuse icon now
- Fixed scoreboard not showing from team selection menu
- Restored ability to see when you unlocked an achievement on PC
- Along with the hint, weapons now click when you change modes
- Fix to not display the cash award message in the following cases:
- The round just prior to halftime has ended.
- It is not currently halftime
- It is not the last round of the match (including the clinch victory early situation)
- Space bar now changes camera mode and navigation text has been updated accordingly
- Update to Match Set Up screen
- Fix for PC video settings defaulting to COUCH
- Modified “Playing on Team…” panel.
- Visual update to mini-scoreboard
- Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area – replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
- Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.
- Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props [* Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.
- Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
- Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
- Added semi
- auto to auto switch sound.
- Ambient sound adjustments for dust, dust2, and Italy.
- Sound effects tuning.
- Pulled down volume of ammo pickup that’s played at round start.
- Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
- Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
- UI timer click down to .35 volume.
- Grenade visibility – added self illum to colored stripe on thrown flashbang.
- Tune effect for the C4′s flashing indicator light.
- Removed forearm slap, times and remixed clip out wave
- Tune Terrorist run
- Work on the arms and weapon.
- Fix crouch fire leg wiggle in Terrorist aim
- Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
- Fix for spawning inside another player after halftime.
- Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
- Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
- Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
- Cleaned up warnings in single player screen
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